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Posted Nov 10, 2006 at 01:21AM by JohnnyMcKinney Listed in: PlayStation Portable Tags: Homebrew, DevHook, Dark_Alex, Socom FTB 2
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Where is booster or devhook when you need him. I say this fight has gone on long enough Sony is finally winning. If they do this to every game from now on then we lost, I mean, forcing you to upgrade OMG genious we knew this would happen eventually. Question is were we or are we prepared? We had all this time. I mean most of us hackers and programmers are really young and Sony has years of experience we knew it had to end somewhere. Just not so soon. I am waiting till Metal Gear Portable Ops comes out. If booster or Dark_Alex hasn't come back with a big hit. I am leaving the homebrew scene I think if I pay 50$ for socom ftb2 Im going to play it so I may upgrade. Who is with me and who is against it?

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Posted Nov 08, 2006 at 12:12AM by antonyfl Listed in: PlayStation Portable Tags: PSP, Socom FTB 2
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 Socom Fireteam Bravo - Image 2 


Finally the long awaited Fireteam Bravo 2 is out!!! Fireteam Bravo is a world renown psp game that is loved.. And now the sequal to that game is out !!! Some things about the game is that it is still the same Sandman and Lonestar team (Hence the name FireTEAM Bravo) continuing on their quest to end terrorism. The Infrastructure Consists of a 2-16 people Online Multiplayer with many new modes, maps and more! This is a full list of what it includes:

* An intense single-player campaign with 14 missions across diverse terrain and environments.

*Non-linear mission progression enables players to strategically choose which mission they will take on next.
* Dynamic mission generation allows for nearly endless replay. Once a player completes a single player mission map, that map can again become active multiple times with new objectives and enemies.
* Command Equity is what SEALs earn when they perform well with core aspects of a mission. Command Equity points are earned through mission performance and used to purchase special military assets such as weapons, satellite intelligence, air strikes and more.


The full article awaits after the jump!



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Posted Oct 16, 2006 at 10:40PM by Nicolas B. Listed in: PlayStation Portable Tags: PSP, Socom FTB 2
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Socom FTB 2


IGN.com has recently come out with an article explaining some of the multiplayer maps gamers will be wreaking havoc on in Zipper's newest Socom entry for the PSP, Socom: Fireteam Bravo 2Some of the maps are completely new, others are returning favorites that veterans of the first game should recognize.


Some of the new maps include:


Silent Canyon - This environment is set on a poppy farm deep inside a small valley.  There are two farms connected by both a twisting path and a system of caves.


Bad Habit - Set in a large warehouse, this map features a ton of highly-explosive barrels that will surely be used to some player's advantages.


Surge - A huge dam facility featuring multiple routes to both the upper and lower levels.


Tripwire - A drilling platform with two ships connected by narrow catwalks


Siege - An old abandoned bunker with multiple routes to each team's respective base.


Frosty's Revenge - A communications tower separated by hangers.  It's said to have several perches that can be used for sniping!


Cutoff - An abandoned industrial city, featuring an old warehouse near the center. 


As for the returning maps, they consist of:


Market Day

Rockslide

Rift

Thin Ice


I can barely wait!  Three cheers for Socom!



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